Horror Mode Floor 1: All Three Rooms
What this page helps you decide: whether to attempt Horror Mode Floor 1 yet, and which room will stop you first
Horror Mode Floor 1 is not a slightly harder Floor 1. Every enemy health value is the normal one multiplied by a fixed number, and on this floor those multipliers are enormous: 60.48 in the Kitchen, 46.49 in the Basement and 24.84 in the Bedroom. The result is a floor that finishes harder than anything in the normal game, including Floor 4.

The three multipliers, and how we know they are exact
Six published Horror Mode values across the three rooms all divide cleanly by their normal-mode counterparts. The Chef goes from 15,750 to 952,560, exactly 60.48 times. In the Basement, Pinky goes from 7,700 to 357,984 and the Rat from 24,500 to 1,139,040 - both exactly 46.4914. In the Bedroom, the Monster goes from 35,000 to 869,400, the Nightmare Rat from 24,500 to 608,580 and the Sleepy Noob from 70,000 to 1,738,800 - all three exactly 24.84. Independent enemies with unrelated base values landing on the same ratio to four decimal places is not chance. It means one confirmed number tells you the whole room.
Horror Floor 1 is harder than the entire normal game
The Sleepy Noob on Horror Mode holds 1,738,800 HP. Shadow Ganesha, the final boss of normal Floor 4 and the last thing in the standard progression, holds 1,125,000. So the final boss of Horror Mode Floor 1 has 55% more health than the final boss of the normal game. Even the Kitchen, the first room you ever played, closes at 952,560 - within reach of Shadow Ganesha. This settles a question people ask constantly: Horror Mode is not an alternate difficulty for the floor you are currently on. It is post-game content attached to early-game maps. Clear the normal floors first, not because of progression gates but because the numbers say the normal game is the easier half.
The multiplier falls as the room gets harder
The Kitchen gets 60.48, the Basement 46.49 and the Bedroom 24.84, so the multiplier shrinks exactly as the underlying room gets tougher. That is deliberate compression. In normal mode the Sleepy Noob has 4.4 times the Chef health; in Horror Mode that gap narrows to 1.8 times. The rooms are being pulled toward a common absolute difficulty rather than preserving their original ordering. What follows is genuinely useful: your first Horror Mode clear does not have to be the Kitchen. All three rooms sit between 950,000 and 1,740,000, so pick the layout that suits your team rather than the room number. The Bedroom has a single entrance, which many teams find easier to hold than the Kitchen two, despite the larger boss.
What the community setups have in common
The published clears for all three rooms share a pattern worth copying regardless of which units you own. Short-range area and beam units go near the front corners or the walkway bends, where enemies bunch up and stay in range longest. Longer-range area units go toward the centre so their range covers several lanes at once. Heavy single-target damage goes further back, so it spends its time on whatever survived rather than on the first thing it sees. In the Basement, one clear placed an area unit between the two entrances so it could reach both, then spaced heavy hitters roughly five metres apart down the path and maxed the one nearest the entrances first. That upgrade order matters more than it sounds: at these health values, one fully upgraded unit outperforms three partly upgraded ones.
Reading the wave numbers as a checkpoint
Each room has a mini boss well before the finale, and it is the cheapest test of whether your run is viable. Pinky arrives on wave 10 in the Basement at 357,984, and the community guide is explicit that struggling there means the Rat at 1,139,040 will not happen. In the Bedroom the Monster shows on wave 12 at 869,400, followed by a Nightmare Rat at 608,580 on wave 15 before the Sleepy Noob closes it. Treat the mini boss as a stop condition rather than an obstacle: if it costs you most of your board, restarting immediately is cheaper than playing out five more waves you cannot win.
Step-by-Step
- Kitchen: multiplier 60.48. The Chef finishes the room at 952,560 HP.
- Basement: multiplier 46.4914. Pinky on wave 10 at 357,984, the Rat at 1,139,040.
- Bedroom: multiplier 24.84. Monster on wave 12 at 869,400, Sleepy Noob at 1,738,800.
- Clear the normal floors first - Horror Floor 1 outsizes normal Floor 4.
- Use the wave 10 to 12 mini boss as your stop condition rather than playing a lost run out.
Data Tables
| Room | Enemy | Normal HP | Horror HP | Multiplier |
|---|---|---|---|---|
| Kitchen | Chef | 15,750 | 952,560 | 60.48 |
| Basement | Pinky (wave 10) | 7,700 | 357,984 | 46.4914 |
| Basement | Rat | 24,500 | 1,139,040 | 46.4914 |
| Bedroom | Monster (wave 12) | 35,000 | 869,400 | 24.84 |
| Bedroom | Nightmare Rat (wave 15) | 24,500 | 608,580 | 24.84 |
| Bedroom | Sleepy Noob | 70,000 | 1,738,800 | 24.84 |
Figures are player-reported in community video hGrGpvS300U by Rubenakayoshii, not developer-published. Ratios, shares and expected values are our own arithmetic on those figures. Checked 2026-08-27.
Tips & Notes
- Horror Floor 1 is post-game content on early-game maps - the normal floors are the easier half.
FAQ
How much health does the Sleepy Noob have on Horror Mode?
1,738,800 HP, which is 24.84 times its normal 70,000 and 55% more than Shadow Ganesha, the final boss of normal Floor 4.
Should I play Horror Mode Floor 1 before finishing the normal floors?
No. Every Horror Floor 1 room finishes near or above the hardest normal-mode boss in the game, so the normal floors are the easier half of the progression.
Which Horror Mode Floor 1 room is easiest?
The three rooms are much closer together than in normal mode, so pick by layout. The Bedroom has one entrance despite holding the largest boss.