Every Boss HP in One Table
What this page helps you decide: where your team currently sits on the full difficulty ladder, and what the next real step up is
Guides usually give you one floor at a time, which makes it hard to answer the question you actually have: how far along am I? This page puts every documented boss from Floors 1 to 4 and the three Horror Mode floors covered so far into one ranking, so you can find the largest thing you have beaten and read off what comes next.

The normal-mode ladder is not evenly spaced
Across Floors 1 to 4 the finales run 70,000, 325,000, 495,000 and 1,125,000. The jumps between them are 4.6x, 1.5x and 2.3x - so the hardest transition in the normal game is the very first one, from Floor 1 to Floor 2, and the gentlest is from Floor 2 to Floor 3. That is the opposite of what the floor numbers suggest, and it predicts a pattern: a hard stall after Floor 1, Floors 2 and 3 in quick succession, then another wall at Floor 4. If you are stuck, check which of those three walls you are actually at, because the fix is different each time.
Horror Mode does not continue the ladder, it restarts above it
Horror Mode Floor 1 finishes at 1,738,800, which is above every boss in the normal game. Its opening room, the Kitchen, closes at 952,560 - already comparable to normal Floor 4 finale of 1,125,000. So the ladder is not Floors 1 to 4 then Horror 1 to 4. It is Floors 1 to 4, then a jump, then Horror Mode as a second game of similar length. Anyone planning a route should finish the normal floors before touching Horror Mode, and should not read a Horror Mode floor number as a difficulty indicator.
The largest single wave is not a boss
The heaviest documented moment in the game is wave 17 of the Horror Mode Operating Theater, where Nightmare Feral and Nightmare Slimer arrive together for 1,726,920 combined - larger than every boss in the game except the Horror Mode Slimer and Sleepy Noob. The Horror Mode Rabbit Hole does the same on wave 16 with three Nightmare bosses for 1,648,550, 52% larger than the Ravager Rabbit that closes that room, and the Horror Mode Toy Chest on wave 19 for 1,458,059. Grouped waves behave differently from a single health bar: they punish single-target boards and reward area damage, so a team that ranks well against the boss list can still fail there. When you compare yourself against this table, check both the largest single enemy you have beaten and the largest simultaneous wave.
How to use this table honestly
These figures come from community reporting, not from official documentation, so treat the ordering as solid and the digits as a dated snapshot. The ordering is durable because every player meets these bosses in the same sequence, and the community wiki lists the same normal-mode values. The digits move whenever the game is balanced, and The House TD 2 has shipped several updates since launch. The Horror Mode figures are additionally reinforced by the multiplier structure - every value in a room shares one ratio to its normal counterpart, so a mistyped number stands out rather than hiding. The one figure that breaks the pattern so far is the Horror Kennels Feral, reported at 1,216,383 where the room's ratio would give about 1,308,600.
Step-by-Step
- Find the largest boss you have beaten in the table below.
- Read the next row up - that is your actual next step, regardless of floor number.
- Check grouped waves separately: area damage clears them, single-target damage does not.
- Finish Floors 1 to 4 before starting Horror Mode.
Data Tables
| Boss | Where | HP |
|---|---|---|
| Slimer | Horror Floor 3 Slime Vats | 2,108,700 |
| Sleepy Noob | Horror Floor 1 Bedroom | 1,738,800 |
| Feral | Horror Floor 3 Kennels | 1,216,383 |
| Nightmare Slimer | Horror Floor 3 Kennels (mid-room) | 1,150,775 |
| Rat | Horror Floor 1 Basement | 1,139,040 |
| Shadow Ganesha | Normal Floor 4 Room 5 | 1,125,000 |
| Ravager Rabbit | Horror Floor 2 Rabbit Hole | 1,083,780 |
| Dread Stitch | Horror Floor 3 Operating Theater | 1,033,200 |
| Chef | Horror Floor 1 Kitchen | 952,560 |
| Nightmare Feral | Horror Floor 3 Operating Theater (wave 17) | 915,120 |
| Ripper Bear | Horror Floor 2 Ripper's Workshop | 894,285 |
| Monster | Horror Floor 1 Bedroom (wave 12) | 869,400 |
| Nightmare Freaky Frog | Horror Floor 2 Rabbit Hole (wave 16) | 842,940 |
| Demon Duck | Horror Floor 2 Toy Chest | 835,380 |
| Nightmare Slimer | Horror Floor 3 Operating Theater (wave 17) | 811,800 |
| Freaky Frog | Horror Floor 2 Play Pond | 790,020 |
| Fire Oni | Normal Floor 4 Burning Throne | 738,000 |
| Rot Oni | Normal Floor 4 Withered Garden | 657,000 |
| Shadow Oni | Normal Floor 4 Oni Gates | 594,000 |
| Water Oni | Normal Floor 4 Floor Shrine | 540,000 |
| Mastermind | Normal Floor 3 Mastermind Core | 495,000 |
| Mutated Noob | Normal Floor 3 Containment Breach | 405,000 |
| Demon Duck | Normal Floor 2 Toy Chest | 325,000 |
| Dread Stitch | Normal Floor 3 Operating Theater | 315,000 |
| Feral Cat | Normal Floor 3 Kennels | 279,000 |
| Slimer | Normal Floor 3 Slime Vats | 247,500 |
| Ravager Rabbit | Normal Floor 2 Rabbit Hole | 225,000 |
| Freaky Frog | Normal Floor 2 Play Pond | 175,000 |
| Ripper | Normal Floor 2 Ripper's Workshop | 106,250 |
| Sleepy Noob | Normal Floor 1 Bedroom | 70,000 |
| Funny Face | Normal Floor 2 Playground | 61,000 |
| Monster | Normal Floor 1 Bedroom | 35,000 |
| Rat | Normal Floor 1 Basement | 24,500 |
| Chef | Normal Floor 1 Kitchen | 15,750 |
Room finales, plus single mid-room bosses above 790,000. Figures are player-reported in community videos by Rubenakayoshii (ti_vGI3Trr4, yHflfPM7Etw, w1ToMRwW01I, WSIfdqA6Ja4, bmQEo6K5moA, mnCm4naR8Z0, hGrGpvS300U, qXjNvcWwWnU, cMiW4nBVQ80, CJoEMD55J_I, dFKZSLRC7cI, IFkp4VybVvg, rHC4YuKyzBI, 5zDPocP7spE), not developer-published. Horror Floor 2 Playground's finale is only reported as 'around 600,000' and is left out. Ratios are our own arithmetic on those figures.
Tips & Notes
- Compare yourself on two axes: the largest single boss you have beaten, and the largest simultaneous wave.
FAQ
What is the hardest boss in The House TD 2?
The Slimer on Horror Mode Floor 3, at 2,108,700 HP - ahead of the Horror Mode Sleepy Noob at 1,738,800 and far above Shadow Ganesha, the final boss of the normal game.
What is the biggest jump in difficulty in the normal game?
Floor 1 to Floor 2, where the finale goes from 70,000 to 325,000. The Floor 2 to Floor 3 step is much gentler at 1.5 times.
Should Horror Mode floors be played in floor order?
No. Horror Floor 1 ends at 1,738,800, Horror Floor 2 at 835,380, and Horror Floor 3 opens at 2,108,700, so floor number is not a difficulty order there.
Sources
- Community Floor 1 guide by Rubenakayoshii
- Community Floor 2 guide by Rubenakayoshii
- Community Floor 3 Mad Labs guide by Rubenakayoshii
- Community Floor 4 Guide by Rubenakayoshii
- Community Horror Mode Floor 1 Room 1 by Rubenakayoshii
- Community Horror Mode Floor 1 Room 2 by Rubenakayoshii
- Community Horror Mode Floor 1 Room 3 by Rubenakayoshii
- Community Horror Mode Floor 2 Room 2 by Rubenakayoshii
- Community Horror Mode Floor 2 Room 3 by Rubenakayoshii
- Community Horror Mode Floor 2 Room 4 by Rubenakayoshii
- Community Horror Mode Floor 2 Room 5 by Rubenakayoshii
- Community Horror Mode Floor 3 Room 1 by Rubenakayoshii
- Community Horror Mode Floor 3 Room 2 by Rubenakayoshii
- Community Horror Mode Floor 3 Room 3 by Rubenakayoshii
- Community The House TD 2 Wiki - Floors