Curses & Voodoo Tokens: Every Drop Rate

By TD2 Guides Team Published Updated Community-sourced · version-sensitive · reviewed September 16, 2026
Curses & Voodoo Tokens: Every Drop RateThe House TD 2 · Updated 2026-09-16

What this page helps you decide: how many Voodoo Tokens to bank before you start rolling, and whether chasing Nightmare is worth it for your account.

Voodoo Curses are the permanent power-up layer in The House TD 2: you spend Voodoo Tokens for a random curse on one unit. Every curse and its exact drop chance is listed below, together with the number of rolls each one actually takes - the part no other site works out for you.

Curses Guide: every curse, odds and how to get Voodoo Tokens — video guide thumbnail
Video by Rubenakayoshii on YouTube — click to watch
Official promotional image from The House TD 2
Chance per rollRolls to expect oneBrittle Bone18% per rollAbout 6 rollsGrim Fortune17% per rollAbout 6 rollsCrimson Hunger15% per rollAbout 7 rolls
The three most common curses, by community-reported drop rate

How rolling actually works

Curses are applied at the Curses area by talking to the Voodoo NPC. You pick the unit you want to curse, then spend one Voodoo Token for one random curse from the table below. The guide describes no pity counter, and the only way to steer a roll is the Filters stop condition, so the arithmetic below treats every roll as independent.

  • Auto Roll keeps spending tokens without you clicking each time
  • Filters let you set what to stop on, so Auto Roll halts when the curse you want finally lands
  • One token = one roll = one curse attempt on one unit

Where Voodoo Tokens come from

The community guide names three earned sources, and the community wiki notes an optional Robux purchase on top, so your free income is capped by how much you play. There is still no code that grants tokens - no code redemption entry has been seen in the game.

  • Daily Rewards - claim them each day you log in
  • Faction Tree - specific reward nodes as you level a faction
  • Completing floors - the main repeatable source once you can clear rooms reliably

What the odds mean in practice

The headline number everyone quotes is Nightmare at 1%. What that actually costs is the useful part: because every roll is independent, the expected number of rolls is simply one divided by the chance, and the probability of getting there within a given number of rolls follows from the same maths. The second table below works this out so you can decide whether to commit or settle for a cheaper curse.

Step-by-Step

  1. Bank tokens before you spend anything. Rolling three or four tokens as they trickle in is the fastest way to end up with a stack of Brittle Bone and nothing else - 50% of the table is taken by the three commonest curses alone.
  2. Decide your target before the first roll. Nightmare at 1% is a 100-roll project on average; Devil's Pact at 3% gets you a strong curse in roughly a third of the time and is the pick most players should aim at first.
  3. Pick the unit before you roll, not after. The curse lands on whichever unit you selected, so commit the tokens to a unit you will still be using in fifty hours - not to whatever is strongest this week.
  4. Turn on Auto Roll with Filters set to your target once you have a real bank. Manual rolling wastes nothing but your time, and the Filters stop condition is what makes a long session survivable.
  5. Farm Floor 3 - Room 1 when you are grinding specifically for tokens. Community farming comparisons put it ahead of other rooms on tokens per hour, whereas Floor 4 - Room 4 is the coin room.

Data Tables

All 12 curse drop rates
CurseChanceRolls to expect one
Brittle Bone18%6
Grim Fortune17%6
Crimson Hunger15%7
Cryptic Breath8%13
Plague Bite8%13
Shadow Veil8%13
Dread Pulse7%14
All In7%14
Soul Tear4%25
Hex Flame4%25
Devil's Pact3%33
Nightmare1%100

Source: community curse guide video, 2026-08-05. The twelve listed rates add up to exactly 100%, which is a good sign the list is complete. Treat it as community data and check the in-game odds screen before committing a large bank.

How many rolls the good curses really take
TargetChance per rollExpected rollsWithin 50Within 100Within 200
Nightmare only1%10039.5%63.4%86.6%
Devil's Pact only3%3378.2%95.2%99.8%
Nightmare or Devil's Pact4%2587.0%98.3%100.0%
Any of the four rarest12%899.8%100.0%100.0%

Worked out from the drop rates above: rolls are independent, so the expected count is 1 ÷ chance and the 'within N' columns are 1 − (1 − chance)^N. One roll costs one Voodoo Token, so the 'expected rolls' column is also the token price.

Tips & Notes

  • Nightmare is the curse the community guide calls the rarest and strongest, which is why it gets all the attention - but at 1% it is a long project, not a plan.
  • Should you stop at Devil's Pact? For most accounts yes. At 3% you are 95% likely to have one within 100 rolls, versus 63% for Nightmare over the same bank.
  • Do not spread tokens across many units early. A curse is attached to the unit you rolled it on, so ten units with one common curse each is strictly worse than one carry with a strong curse.

FAQ

What is the rarest curse in The House TD 2?

Nightmare, at 1%. The community guide also calls it the strongest curse; its exact per-tier bonuses are shown in the in-game curse details rather than in any source we can read.

How many Voodoo Tokens do I need for Nightmare?

One hundred on average, because each roll is an independent 1% chance and costs one token. Fifty rolls only gets you there 39.5% of the time; two hundred rolls gets you to 86.6%.

Is there a code for Voodoo Tokens?

No. The game has no code redemption field at all yet, so any site listing working codes for The House TD 2 is guessing. Tokens come from Daily Rewards, the Faction Tree and clearing floors.

Where is the best place to farm Voodoo Tokens?

Community farming comparisons point to Floor 3 - Room 1 for tokens per hour. If you are after coins instead, Floor 4 - Room 4 is the better room.

Should you stop at Devil's Pact?

For most accounts yes. At 3% you are 95% likely to have one within 100 rolls, versus 63% for Nightmare over the same bank.

Curses in table
12 (totalling 100%)
Cost per roll
1 Voodoo Token
Rarest
Nightmare, 1%
Rates checked
2026-08-21

Sources