Horror Mode Floor 2: All Five Rooms

By TD2 Guides Team Published Updated Community-sourced · version-sensitive · reviewed August 27, 2026
Horror Mode Floor 2: All Five RoomsThe House TD 2 · Updated 2026-08-27

What this page helps you decide: which Horror Mode Floor 2 room to attempt next, and what health your team has to clear

All five Horror Mode rooms on Floor 2 have now been documented, and every published health value fits the same rule: normal health times a fixed per-room multiplier. Those multipliers run from 9.84 down to 2.5704, and the rooms also get longer - from 15 waves up to 21. This page has the full set.

Community Horror Mode Floor 2 Room 5 clear — video guide thumbnail
Video by Rubenakayoshii on YouTube — click to watch
Official promotional image from The House TD 2
Normal HPHorror HPFunny Face61,000about 600,000Ripper106,250894,285Demon Duck325,000835,380
Normal mode spread against Horror Mode spread on the same five bosses

Five rooms, five multipliers

The Playground runs at roughly 9.84, Ripper's Workshop at 8.4168, Play Pond at 4.5144, the Rabbit Hole at 4.8168 and the Toy Chest at 2.5704. Every enemy in a room shares its multiplier, which is why the Toy Chest can host seven separate documented enemies and all seven land on 2.5704 exactly. The multiplier moves inversely to the underlying room, so the rooms that were easy in normal mode get the harshest scaling. The one exception to the downward trend is the Rabbit Hole at 4.8168 sitting slightly above Play Pond at 4.5144, which is a real inversion rather than a rounding artefact.

The rooms end up within 40% of each other

Once the multipliers are applied, the five final bosses land at roughly 600,000, 894,285, 790,020, 1,083,780 and 835,380. In normal mode those same bosses spanned 61,000 to 325,000, a range of more than five to one. In Horror Mode the spread collapses to about 1.8 to one. Horror Mode is not a steeper version of the floor; it is a flattened one. The practical consequence is that room order stops being a difficulty order. If your team can clear one Horror Mode room on Floor 2, it is within range of all five, and the deciding factor becomes layout rather than health.

Wave counts grow, which changes your build order

Horror Mode rooms are longer than their normal versions: the Playground runs 15 waves, Ripper's Workshop and the Rabbit Hole 18, Play Pond 19 and the Toy Chest 21. A longer room means more income before the boss, so holding money for the finale is the wrong instinct in the Toy Chest and a defensible one in the Playground. It also means the boss waves arrive late enough that a strong opening unit matters: the published Playground clear leaned on one durable early unit to hold the line while money accumulated for the real damage dealers.

The multi-boss waves outweigh the finales

The Rabbit Hole sends three Nightmare bosses on wave 16 - Nightmare Funny Face at 293,825, Nightmare Ripper at 511,785 and Nightmare Freaky Frog at 842,940, for 1,648,550 combined against a Ravager Rabbit finale of 1,083,780 two waves later. The Toy Chest repeats the pattern on wave 19 with four Nightmare bosses totalling 1,458,059 against its 835,380 finale, and Play Pond pairs two on wave 17. In every room documented on this floor the mid-room grouped wave is larger than the boss, so the wave that ends most runs is not the one the room is named after. Preparing specifically for the finale is the wrong plan here.

Placement notes that recur across all five clears

Every documented clear puts short-range area and beam units near the exit or the first corner before it, buying damage time while the early waves fund the board. Heavy hitters then go where lanes converge - the large rectangle near the Toy Chest entrances, the central square between the Rabbit Hole four entrances. With five entrances the exit is the only place that sees every enemy, so defending the entrances is the losing shape no matter how strong the units are. Curses and equipment are mentioned in all five clears, and at these health values they are not optional polish: the gap between a cursed and uncursed board is the gap between clearing and leaking.

Step-by-Step

  1. Room 1 Playground: multiplier about 9.84, 15 waves, boss near 600,000 HP.
  2. Room 2 Ripper's Workshop: multiplier 8.4168, 18 waves, Ripper Bear at 894,285 HP.
  3. Room 3 Play Pond: multiplier 4.5144, 19 waves, Freaky Frog at 790,020 HP.
  4. Room 4 Rabbit Hole: multiplier 4.8168, 18 waves, Ravager Rabbit at 1,083,780 HP.
  5. Room 5 Toy Chest: multiplier 2.5704, 21 waves, Demon Duck at 835,380 HP.
  6. Prepare for the multi-boss wave rather than the finale - in the Toy Chest it is nearly twice as large.

Data Tables

Horror Mode Floor 2: multiplier, length and finale for each room
RoomMultiplierWavesFinal bossHorror HP
1. Playgroundabout 9.8415Funny Faceabout 600,000
2. Ripper's Workshop8.416818Ripper Bear894,285
3. Play Pond4.514419Freaky Frog790,020
4. Rabbit Hole4.816818Ravager Rabbit1,083,780
5. Toy Chest2.570421Demon Duck835,380

Figures are player-reported in community video dFKZSLRC7cI by Rubenakayoshii, not developer-published. Ratios, shares and expected values are our own arithmetic on those figures. Checked 2026-08-27.

Toy Chest wave 19: four Nightmare bosses at once, all at 2.5704
EnemyNormal HPHorror HP
Nightmare Funny Face61,000156,794
Nightmare Ripper106,250273,105
Nightmare Freaky Frog175,000449,820
Nightmare Ravager Rabbit225,000578,340
Wave total567,2501,458,059

Figures are player-reported in community video dFKZSLRC7cI by Rubenakayoshii, not developer-published. Ratios, shares and expected values are our own arithmetic on those figures. Checked 2026-08-27.

Tips & Notes

  • In the Rabbit Hole and the Toy Chest the wave that ends runs is a mid-room multi-boss wave, not the finale - and it is up to 52% larger.

FAQ

How many waves does Horror Mode Floor 2 have?

It varies by room: 15 in the Playground, 18 in Ripper's Workshop and the Rabbit Hole, 19 in Play Pond and 21 in the Toy Chest.

Which Horror Mode Floor 2 room is hardest?

The Rabbit Hole. It has the largest finale at 1,083,780 and the single hardest wave on the floor, three Nightmare bosses totalling 1,648,550 on wave 16.

Do I have to clear Horror Mode rooms in order?

The five finales sit within about 1.8 times of each other, so room order is not a difficulty order. Pick by layout instead.

Rooms documented
5 of 5
Multiplier range
2.5704 to about 9.84
Hardest wave
Rabbit Hole wave 16, 1,648,550 HP
Checked
2026-08-27

Sources