Wave Counts: When the Boss Arrives

By TD2 Guides Team Published Updated Community-sourced · version-sensitive · reviewed August 27, 2026
Wave Counts: When the Boss ArrivesThe House TD 2 · Updated 2026-08-27

What this page helps you decide: when to spend and when to save, based on how long the room you are in actually runs

Room length is the least quoted number in the game and one of the most useful, because it decides whether early spending compounds or whether you should hold. Floors 3 and 4 turn out to use exactly the same boss schedule - waves 15, 17, 18, 19 and 21 - so once you know which room you are in, you know how long you have.

Community Floor 4 Ganesha's Revenge guide — video guide thumbnail
Video by Rubenakayoshii on YouTube — click to watch
Official promotional image from The House TD 2
Floor 3Floor 4Room 1Slimer, wave 15Water Oni, wave 15Room 3Dread Stitch, wave 18Rot Oni, wave 18Room 5Mastermind, wave 21Shadow Ganesha, wave 21
The same boss schedule on two completely different floors

Floors 3 and 4 share one schedule

On Floor 3 the finales arrive on waves 15, 17, 18, 19 and 21 for rooms one through five. On Floor 4 they arrive on waves 15, 17, 18, 19 and 21 for rooms one through five. Ten rooms across two floors with identical timing is not a coincidence - room length is set by position within the floor rather than by which floor it is. That means you can carry timing knowledge from Floor 3 straight into Floor 4 even though every enemy, layout and health value has changed. It also means the fifth room of any floor is the long one, and should be played differently from the first.

Longer rooms reward earlier spending

Floor 1 runs a flat 15 waves per room. By the fifth room of Floor 3 or Floor 4 you have 21, which is 40% more income before the fight. An upgrade bought on wave 6 of a 21-wave room is working for fifteen more waves; the same upgrade in a 15-wave room works for nine. That difference is why holding money for the boss is a defensible habit on Floor 1 and a losing one in the last room of a later floor. If you carry the Floor 1 spending pattern forward without noticing the rooms got longer, you arrive at the boss with money you should have converted into damage ten waves ago.

Horror Mode changes the lengths again

Horror Mode Floor 2 does not follow the same schedule as the normal floors: its rooms run 15, 18, 19, 18 and 21 waves. Room four is shorter than room three there, which breaks the otherwise monotonic pattern. The safest reading is that Horror Mode rooms were tuned individually rather than inheriting the normal-mode schedule, so check the length for the specific Horror room rather than assuming. What does carry over is the direction: Horror Mode rooms are longer than their normal counterparts, so the spend-early conclusion applies there even more strongly.

The boss is not always the last wave

In several rooms the heaviest wave is not the last one. The Mastermind Core sends three Abominations on wave 20, one wave before the 495,000 boss on wave 21 - back to back with no recovery. Horror Mode Rabbit Hole peaks on wave 16 with the boss on 18. When you plan around a wave number, plan around the heaviest wave rather than the last one, because arriving at the finale with a depleted board is functionally the same as failing at the finale.

Step-by-Step

  1. Identify which room number you are in - the schedule follows position, not floor.
  2. Rooms one to five run bosses on waves 15, 17, 18, 19 and 21 on Floors 3 and 4.
  3. In 21-wave rooms, convert money into damage early rather than holding for the boss.
  4. Check Horror Mode room lengths individually - they do not follow the normal schedule.
  5. Plan around the heaviest wave, which is sometimes one before the finale.

Data Tables

Boss wave by room position
Room positionFloor 3Floor 4Horror Floor 2
Room 1Wave 15Wave 1515 waves
Room 2Wave 17Wave 1718 waves
Room 3Wave 18Wave 1819 waves
Room 4Wave 19Wave 1918 waves
Room 5Wave 21Wave 2121 waves

Figures are player-reported in community video WSIfdqA6Ja4 by Rubenakayoshii, not developer-published. Ratios, shares and expected values are our own arithmetic on those figures. Checked 2026-08-27.

Tips & Notes

  • Room length is set by position within the floor, not by the floor - the fifth room is always the long one.

FAQ

How many waves are in a room in The House TD 2?

Floor 1 runs 15 waves per room. On Floors 3 and 4 the boss arrives on waves 15, 17, 18, 19 and 21 for rooms one through five.

Do Floor 3 and Floor 4 really use the same wave numbers?

Yes. All ten documented rooms across the two floors place their finale on the same wave as the equivalent room on the other floor.

Should I save money for the boss?

Not in long rooms. In a 21-wave room an upgrade bought on wave 6 works for fifteen more waves, so early spending compounds well past what holding can match.

Floor 1 length
15 waves per room
Longest room
21 waves (room 5)
Shared schedule
Floors 3 and 4 identical
Checked
2026-08-27

Sources