Wiki: Verified and Unverified Guides
What this page helps you decide: how much weight to put on any single page here, because a figure read from Roblox's own API and a figure from one community video are not the same kind of fact.
Most wikis present every page as equally solid. This one does not. Forty-one pages cover this game here, and they rest on different kinds of evidence: three are built entirely on Roblox's own endpoints, one rests on those endpoints plus what we saw in the game, two mix official and community evidence (this index is one of them), and thirty-five come from community recordings we name and date. This index tells you which is which before you act on a number. It also lists the three questions we cannot answer at all, because a wiki that never says I do not know is a wiki that is guessing somewhere and not telling you where.

How we grade a source, and why it changes what you should do
An Official row means the number came from an endpoint Roblox itself serves, and the page names the endpoint. You can re-run the same query and get the same answer, which is why those pages carry prices and IDs. A Community row means a named person published a recording on a named date, and we read our figures out of it. Those figures can be right and still be one sample: a drop rate seen in one session is not a drop rate. An In-game row means we describe what is visibly on screen, such as the absence of any code box in the lobby, which needs no source but also cannot tell you anything about numbers. The practical rule: plan spending against Official rows, plan strategy against Community rows while expecting variance, and re-check both after every game update.
The three questions we cannot answer
First, what changed in the latest update. Roblox exposes the timestamp of the last update but not a changelog, the developer group's announcement is empty, and its wall endpoint returns 404 to us. We know the game updated on September 12, 2026 and we do not know what changed - community video titles after that date point to a Floor 5, raids and new units, but titles are not a changelog. Second, working codes. There is no code box in the game as of our last in-game check, and we have never seen a valid code published by the developer for this title; our codes page is deliberately an empty list with an explanation rather than a recycled list from the original game. Third, a full roster power ranking. Our tier page groups seven Shiny Rare units from one community stat snapshot and says so; extending that to Epic, Legendary, Mythic, Secret or Forbidden units would be inventing a ranking. Each of these three is a page other sites publish and we do not.
Step-by-Step
- Find the page you need in the table below and read its source column before its content.
- Treat Official rows as re-checkable: every figure on those pages came from an endpoint you can query yourself, and the page prints the date it was queried.
- Treat Community rows as one person's recording on one date. They are useful and we name the source, but a single video is not a measurement.
- Check the date column against the game's last update. Anything checked before an update may describe the previous version.
- If your question is in the last section, stop looking on this site — we say plainly that we do not have it rather than sending you round in circles.
Data Tables
| Page | Answers | Evidence | Checked |
|---|---|---|---|
| The House TD 2 Codes - Free Rewards | Whether any code exists, and why the list is empty | Official + in-game | 2026-09-02 |
| Beginner's Guide: Your First Hour | What to do in the first hour | Official + community | 2026-08-21 |
| Tier List: Shiny Rare Stats Snapshot | Seven Shiny Rare units, one snapshot | Community | 2026-08-21 |
| Factions Guide: All 5 Plus Omni | The five factions plus Omni and the payout rule | Community | 2026-08-21 |
| Curses & Voodoo Tokens: Every Drop Rate | Curse drop rates and Voodoo Tokens | Community | 2026-08-21 |
| Floors: Which One to Play Next | Which floor to play next | Community (2 sources) | 2026-08-27 |
| Floor 4 Guide: Ganesha's Revenge | The Ganesha fight | Community (2 sources) | 2026-08-21 |
| Endless Mode: Regular vs Gauntlet | Regular versus Gauntlet | Community (2 sources) | 2026-08-21 |
| Unit Rarities & Known Drop Odds | What the rarity ladder means | Community (3 sources) | 2026-08-21 |
| How to Get Coins Fast | Faster coin routes | Community | 2026-08-21 |
| Items, Urns & Reward Drops Guide | Item and urn reward rows | Community | 2026-08-21 |
| TD 2 vs TD 1: 7 Real Differences | How the sequel differs from the original | Official (Roblox API) | 2026-08-21 |
| Game Passes: All 7 Priced, 2 Delisted | What each pass costs and which are delisted | Official (Roblox API) | 2026-09-16 |
| Official Discord and Verified Links | Which links can be traced to the developer | Official (Roblox API) | 2026-08-27 |
| Wiki: Verified and Unverified Guides | Which pages rest on which evidence | Official + community | 2026-08-27 |
| Floor 1 Guide: Every Room, Boss and HP | Floor 1 rooms, bosses and HP | Community | 2026-08-27 |
| Floor 2 Guide: All Five Rooms and Bosses | Floor 2 rooms, bosses and HP | Community | 2026-08-27 |
| Floor 3 Mad Labs Guide: Bosses and HP | Floor 3 Mad Labs rooms, bosses and HP | Community | 2026-08-27 |
| Horror Mode: How Health Actually Scales | How Horror Mode health scales per room | Community (2 sources) | 2026-08-27 |
| Curse Tiers: What Tier 3 Really Costs | What a Tier 3 curse costs | Community | 2026-08-27 |
| Gauntlet Curses: What to Pick and Avoid | Which Gauntlet curse to pick or avoid | Community | 2026-08-27 |
| Horror Mode Floor 1: All Three Rooms | Horror Mode Floor 1, all three rooms | Community (3 sources) | 2026-08-27 |
| Horror Mode Floor 2: All Five Rooms | Horror Mode Floor 2, all five rooms | Community (3 sources) | 2026-08-27 |
| Every Boss HP in One Table | Every boss HP in one table | Community (2 sources) | 2026-08-27 |
| Shiny Epic Units: All 8 Compared | Shiny Epic units compared | Community | 2026-08-27 |
| Unit Placement: Where to Put What | Where to put each unit type | Community (2 sources) | 2026-08-27 |
| Purge Event: Five Faction Locations | Purge Event locations and store | Community | 2026-08-27 |
| Faction Coins: The Majority Rule | How the loadout decides the faction payout | Community | 2026-08-27 |
| Selling Units: Two Ways, One Risk | Selling duplicates without losing a Shiny | Community | 2026-08-27 |
| The Watcher Urn: 0.08% in Numbers | The Watcher Urn odds in crates | Community | 2026-08-27 |
| Attack Types: What Each One Is For | What each attack type is for | Community (2 sources) | 2026-08-27 |
| Every Room Layout in One Table | Every room layout in one table | Community (2 sources) | 2026-08-27 |
| Grouped Boss Waves: The Real Filter | Why grouped boss waves end runs | Community (2 sources) | 2026-08-27 |
| Faction Center: Which Tree First | Which faction tree to push first | Community | 2026-08-27 |
| Mini Bosses: Your Stop Condition | Mini bosses as a stop condition | Community (2 sources) | 2026-08-27 |
| Wave Counts: When the Boss Arrives | How many waves each room runs | Community (2 sources) | 2026-08-27 |
| Every Oni on Floor 4, Ranked | Every Oni on Floor 4 | Community | 2026-08-27 |
| Nightmare Enemies: Borrowed Bosses | How Nightmare enemy health is set | Community (2 sources) | 2026-08-27 |
| Conquest: The Slow Endless Branch | Conquest versus Regular Endless | Community | 2026-08-27 |
| Garden Coins: Your Biggest Payout | Garden Coins as a grinding target | Community | 2026-08-27 |
| Starter Units: What Opens a Room | Which unit to place first | Community (2 sources) | 2026-08-27 |
This index lists every page of this site as recorded in the site data on 2026-09-16. Evidence types describe what each page is based on, not how confident we are in the game itself; the Checked column is each page's own recorded check date.
Tips & Notes
- The three Official pages are the ones to trust with a purchase decision: game passes, official links and TD2 vs TD1 all rest on Roblox endpoints. The codes page rests on the same endpoints plus an in-game check.
- Thirty-five of the forty-one pages rest on community recordings. That is normal for a game this young, but it is worth knowing before you plan a build around a number.
- The game last updated on September 12, 2026, and pages carry check dates on both sides of that update. That gap is why every page prints its own check date rather than a site-wide one.
FAQ
Why do you show the source type instead of just the answer?
Because the two are not interchangeable. A price read from Roblox's API can be re-checked by you in a minute; a drop rate from one community video is one person's session. Showing which is which is the difference between a reader who can judge our numbers and one who has to trust us.
Which pages should I trust with real money?
The three Official ones, especially Game Passes, because every figure there was read from a Roblox endpoint on the date printed on the page. For anything from a Community row, expect variance and re-check after updates.
Why is there no update log here?
We cannot get one. Roblox publishes the timestamp of the last update but not a changelog, the developer group's announcement is empty, and its wall endpoint returns 404. We would rather say that than write an update page from guesswork.
The game updated after your check date. Is this site wrong now?
Possibly, in places. That is exactly why each page carries its own check date instead of one site-wide date. Pages built on Roblox endpoints are re-queried when we publish; community-sourced pages are only as current as their source recording.
Sources
- Official Roblox games API (update timestamp) — Supplies the last-update timestamp used to compare against each page's own check date.
- Official This site's own page metadata — The evidence type and check date in the table are each page's own recorded values, not a summary written by hand.
- Official Roblox groups API (developer group shout and wall) — shout is null and the wall endpoint returns 404, which is why there is no update log here.